Fletcher 01
General Information
Full Name Fletcher Raleigh
Also known as Fletcher Wulf
Race Human
Age 15-16 (The Novice)
17 (The Inquisition)
Status Alive
Residence Vocans Academy
Pelt (former)
Occupation Battlemage
Fulfillment Level 9.5 (The Novice)
Family Members Berdon Wulf (foster father)
Edmund Raleigh (father)
Alice Queensouth (mother)
Josephine Queensouth (aunt)
Zacharias Forsyth (uncle-in-law)
Tarquin Forsyth (cousin)
Isadora Forsyth (cousin)
Physical Description
Gender Male
Hair Color Black
Eye Color Hazel
Fletcher Raleigh, also known as Fletcher Wulf, is the son of the late Edmund Raleigh and Alice Queensouth. After his ancestral home was attacked by orcs, he was spirited away to Pelt where he was raised by the blacksmith Berdon Wulf.

Physical descriptionEdit

Fletcher is considered small and wiry. He is pale, with sharp cheekbones, hazel eyes, and thick, shaggy, black hair.


Due to being raised as a commoner, Fletcher is very open minded and does not have a problem with being friends with dwarves and elves. Having been raised as an outsider, Fletcher has a strong sense of justice.


Early lifeEdit

After his parents are killed during an Orc raid at Raleighshire, Fletcher's father's demon, Athena, takes Fletcher away from the battle, saving his life. Athena set out to deliver Fletcher to the Elves but only made it as far as Pelt. At the front of the Pelt's gates, Berdon Wulf, a blacksmith, discovers Fletcher in the snow, with no clothes or basket. Berdon ultimately raised him as his own and made him his apprentice.

The NoviceEdit

Fletcher is first seen in the book hunting for an Elk in Pelt's forest. After the successful hunt he arrives back at the gates of the Pelt only to find them closed and his enemy, Didric was the guard at the time. He refused to let Fletcher in unless Fletcher gave the Elk horns to him, which was one of the most expensive parts of the animal. Fletcher eventually gives in, cutting off the head of the Elk, only to discover that Didric wasn't the guard. The real guard soon arrives, opening the gates for Fletcher after an hour of bargaining for a deal. Fletcher eventually gets let in after agreeing to buy the guard a drink.

Fletcher soon arrives home tired and then having to wake up early in the morning having to prepare for trading day in the Pelt, which was very important as Fletcher and Berdon earned most of their money selling weapons to soldiers going through town.

Fletcher then receives the journal of a battlemage called James Baker from a traveling soldier that he befriends nicknamed Rotter. He goes, in the middle of the night, to the town graveyard and tries the book. A very rare salamander demon appears but then Didric and two guards come to kill him. His demon breaths fire on Didric to allow him and Fletcher to escape. He eventually makes it to the capital of Hominum, Corcillium. He almost gets robbed and killed but an officer from Vocans Academy saves him and enrolls him in Vocans.

In the academy, Fletcher makes new friends and enemies. He learns more about demons and undergoes combat training. He also helps to stop a Dwarven rebellion. After a whole year, the first-year batch Fletcher is in participates in a tournament. Fletcher trains hard and eventually wins the tournament.

However, after the tournament Rook arrives with two Pinkertons and they arrest Fletcher, having learned of the attempting murder of Didric.

The InquisitionEdit

Fletcher has spent a year in jail without a trial. He is practicing spells with his demon when Didric opens the door with a mite crawling up his shoulder. Didric is now a battlemage (due to a near death with Ignautius' fire) and is training for his tournament at Vocans. Didric has now become a lord and has a partnership with the Forsyths and Favershams. Didric takes Fletcher to his trial that Didric was forced to have because Othello and his family asked King Harold who turns out to be a good man. Fletcher is accused of the attempted murder on Didric and Arcturus defends Fletcher as his lawyer. Arcturus wins the case for Fletcher only to have Rook declare Fletcher guilty of attacking several men in which Fletcher was only following Sylva who was following Othello the night Othello snuck out to argue against his twin brother. They then bring out Othello who has been chained up. Fletcher realizing that Rook, The Forsyths and the Favershams plan to do this only to make the Dwarves a bigger threat takes the blame for himself. Then Sir Caulder storms in presenting evidence that Fletcher is actually a long lost noble. The son of Edmund Raleigh best friend to King Harold who was betrayed by someone and killed by the orcs along with his wife Alice Queensouth. Edmund's gryphowl carried Fletcher to safety. Some don't believe Caulder's story and they inject him with Manticore venom, because if he is truly a Raleigh, he will be immune to the venom. When he survives, Fletcher is given a pardon by King Harold because he is a noble.

Despite that, the dosage of Manticore venom was very high and causes him to faint. He wakes up in the elven territories, having been healed there and was greeted by Sylva and King Harold. As he walks to the council meeting with King Harold, the king talks to him about his parents. King Harold then gifts him Athena, a Gryphowl that belonged to his father, Edmund Raleigh. The council holds a meeting, and a Mason, a former orc captive, is brought to the meeting hall and give information about the orcs. Mason tells the crowd that he saw a captive woman, who they speculate that she is the long lost Lady Cavendish. King Harold orders Fletcher to pull off the cloth on a small glass vile in the center of the table. Inside the vile, is a goblin. The council decides to send four teams to go to the orc stronghold and destroy the eggs.

Fletcher returns to Volcans Academy and witnesses the Tournament, which is won by Cress. The four teams are announced. with Fletcher leading his best friends, Sylva and Othello. For the last member, they choose Cress. Their companion demon is Lysander the Griffin. They choose Jeffrey as their guide.

Jeffrey tells them to go to the front lines, so Fletcher and Othello go on the trip the next day. They see soldiers watching Gremlins fighting, Fletcher manages to save the one named Blue, and barely manages to get out of the huge explosion. They return to Othello's house, where his mom helps them equip.

Skills and abilitiesEdit

  • Summoning Abilities
  • Blacksmithing
  • Archery
  • Hunting
  • Marksmanship
  • Swordsmanship
  • Immunities:
    • Due to Fletcher's unique family history he has high tolerance to Manticore venom.
    • Fletcher also later discovered that he was now immune to fire due to Ignatius evolving into a Drake.
  • Oddly, in the first book ( "The Novice"), Fletcher is stated to be unnaturally talented at spellcraft; he accidentally Etches with ease and the way in which he obtained Ignatius is implied to be highly difficult, especially for a novice summoner. However, we later see him struggle with fine manipulation of mana and most especially with the Shield spell. This contradiction is never addressed.



Blaze & Gale

Fletcher's Pistols

  • Tattoos of Orcish origin that grant Fletcher quick access to mobile summoning and four basic spells
  • Khopesh Sword
  • Bow and Quiver
  • Pistols (Blaze & Gale)
  • James Baker's Journal
  • Berdon's coat(Novice)



  • Fletcher's official trading card includes a portrait of him and Ignatius.
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